Episode – Choose Your Story Episode – Choose Your Story

Class of ’09

Class of ’09 delves into the throes of high school life, setting players in a meticulously recreated world of the late 2000s where flip phones reign and pop-punk blares from MP3 players. This visual novel challenges players to live out the life of a high schooler, making decisions that affect their social standing and their future prospects. Players can relive or rewrite their own high school experiences through interactions that mirror the social complexities of teenage years, including cliques, first loves, and the struggle for identity.

Class of ’09 delves into the throes of high school life, setting players in a meticulously recreated world of the late 2000s where flip phones reign and pop-punk blares from MP3 players. This visual novel challenges players to live out the life of a high schooler, making decisions that affect their social standing and their future prospects. Players can relive or rewrite their own high school experiences through interactions that mirror the social complexities of teenage years, including cliques, first loves, and the struggle for identity.

Strategic Social Maneuvering

In Class of ’09, every conversation and choice thrusts players deeper into the social labyrinth of high school politics. Players must strategically navigate through various social groups and relationships, where aligning with certain friends or foes can lead to a ripple effect on future scenarios. The game offers a nuanced look at how early choices in friendships and enmities can have long-term consequences, mirroring the precarious balancing act of real teenage social life.

A Canvas of Nostalgia

The game is a vibrant tapestry of early 2000s culture, from its authentic soundtrack featuring tracks that defined a generation, to the period-specific fashion and technology that frame the narrative’s setting. Class of ’09 serves as a game and as a cultural time capsule, inviting players to immerse themselves in the nostalgia of their youth—or explore a period they never knew. This detailed backdrop enriches the gameplay, making each decision and interaction within the high school setting feel more impactful and emotionally resonant.

Discuss Class of ’09

Comments (0)

Leave comment